Episode 11.1:
Rachel
Update Guide

Rachel




The City of Rachel and the Grand Cheshrumnir Temple

The holy words of the goddess Freya brought great change to the lives of the indigenous people living in Rachel: they swore to honor and adore her, erecting an immense temple as her house of worship in thier small, simple oasis village.

The faith and fervor of Freya's followers in Rachel proved to be infectious, and the entire nation of Arunafeltz eventually converted to this new faith. Religion became central and foremost in the hearts and minds of the people, naturally merging with Arunafeltz culture and government, and Rachel developed into a major, influential city.

The city of Rachel is now Arunafeltz's capital, serving as the nation's center for both politics and religion. Despite the everyday bustle of a heavily populated area, visitors commonly experience an atmostphere of quiet and calm. This sence of serenity is partially attributed to the natural beauty, the savanna fields and green grasslands that surround Rachel, but it is mostly accredited to the centered, gentle demeanor of Rachel's citizenry.

Now that Arunafeltz has opened its doors to the Rune-Midgarts Kingdom, you'll be able to experience the grace and grandeur of Rachel for yourself.


Unbeknownst to all but the highest ranking officials within Rachel, is the secret Holy Grounds below the Chechrumnir Temple. Even the pope herself is unaware of the true purpose of the Holy Grounds. What secrets lie hidden in a nation where its followers are driven mad by faith?

The Holy Grounds is off limits, but you could gain access by helping the High Priests of Rachel.


Holy Grounds 1F (ra_san01)


Map Spawn

  Monster Spawn Size Race Element 95% Flee 100% Hit Experience
Beholder 6, After 1 minute Small Formless Wind 2 216 138 4,821 / 3,822
Gremlin 10, After 1 minute Large Demon Shadow 2 190 114 4,355 / 1,768
Hodremlin 6, After 1 minute Medium Demon Shadow 3 198 122 6,782 / 2,022
Isilla 10, Instantly Medium Demi-Human Neutral 4 194 110 3,001 / 3,001
26, After 3 minutes
Vanberk 34, After 3 minutes Medium Demi-Human Neutral 4 185 145 4,203 / 901
40, After 5 minutes
8, After 7 minutes

Holy Grounds 2F (ra_san02)


Map Spawn

  Monster Spawn Size Race Element 95% Flee 100% Hit Experience
Beholder 10, Instantly Small Formless Wind 2 216 138 4,821 / 3,822
Gremlin 10, Instantly Large Demon Shadow 2 190 114 4,355 / 1,768
Hodremlin 3, Instantly Medium Demon Shadow 3 198 122 6,782 / 2,022
Isilla 85, Instantly Medium Demi-Human Neutral 4 194 110 3,001 / 3,001
Seeker 2, Instantly Small Formless Wind 3 247 137 5,671 / 4,278
Vanberk 30, Instantly Medium Demi-Human Neutral 4 185 145 4,203 / 901

Holy Grounds 3F (ra_san03)


Map Spawn

  Monster Spawn Size Race Element 95% Flee 100% Hit Experience
Beholder 5, Instantly Small Formless Wind 2 216 138 4,821 / 3,822
Gremlin 5, Instantly Large Demon Shadow 2 190 114 4,355 / 1,768
Hodremlin 60, Instantly Medium Demon Shadow 3 198 122 6,782 / 2,022
Seeker 40, Instantly Small Formless Wind 3 247 137 5,671 / 4,278

Holy Grounds 4F (ra_san04)


Map Spawn

  Monster Spawn Size Race Element 95% Flee 100% Hit Experience
Agav 20, Instantly Medium Demi-Human Neutral 4 217 125 9,780 / 6,622
Echio 60, Instantly Medium Demi-Human Neutral 4 203 163 13,560 / 4,300
Hodremlin 10, Instantly Medium Demon Shadow 3 198 122 6,782 / 2,022
Seeker 10, Instantly Small Formless Wind 3 247 137 5,671 / 4,278

Holy Grounds 5F (ra_san05)


Map Spawn

  Monster Spawn Size Race Element 95% Flee 100% Hit Experience
Agav 70, Instantly Medium Demi-Human Neutral 4 217 125 9,780 / 6,622
10, After 5 hours
Echio 20, Instantly Medium Demi-Human Neutral 4 203 163 13,560 / 4,300
10, After 5 hours
Hodremlin 20, Instantly Medium Demon Shadow 3 198 122 6,782 / 2,022
Isilla 10, Instantly Medium Demi-Human Neutral 4 194 110 3,001 / 3,001
Seeker 20, Instantly Small Formless Wind 3 247 137 5,671 / 4,278
Gloom Under Night 1, After 5 hours Large Formless Ghost 3 275 224 962,175 / 276,445

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